using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelNameScript : MonoBehaviour {

    public int which;

	// Use this for initialization
	void Start () {

        if (PlayerPrefs.GetInt("Level") != which) Destroy(gameObject);
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}