A new kind of puzzle game!
Doctor Esker has vanished, leaving behind only a mysterious book full of puzzles written in his own hand. Nobody has cracked his cryptic codes yet. Are you up to the challenge?
The game provides a deck of 73 cards which contain nine devious puzzles to solve. You can play through the puzzles solo or together with family and friends. Great for a party, a game night, or a lazy afternoon.
How it works
Each puzzle is composed of a set of cards. You can solve the puzzle by reading, comparing, arranging and pondering the messages, drawings, and artwork on the cards. Solving the puzzle reveals a sequence of numbers. When you think you’ve got it, gather the solution cards corresponding to the number sequence and flip them. If you see a message or image, you’ve solved the puzzle.
The hints are meant to be used! Almost nobody, even experienced puzzlers, gets through without them.
- Puzzles may use anywhere from 4-12 cards.
- Solution codes range from 2-5 digits
- The solution cards should provide a clear next step: a message made up of a part of each solution card, which usually indicates the next puzzle to try.
- Some puzzles rely on the arrangement of cards relative to each other.
If you're stuck, you can click the link below to get hints on the puzzles. There are hints for the original game and the sequels on the page linked below. Each puzzle has several kinds of hints to choose:
- Small hints, which will just give you a little more information about the puzzle
- Medium hints, which should move you farther towards a solution but not take you all the way
- Large hints, which explain a significant part of the solution